The Virtual Universe

Some religions claim that God or gods have created this world. In the Bible, God created everything by saying, ‘Be.’ That God uttered ‘Be’ and poof, there are bees, is not a particularly compelling explanation for the existence of bees. So, how could the gods have the magical powers to do that? Until recently, we had no clue, but then Nick Bostrom, known for his dry and incomprehensible employment of words, delivered us the simulation hypothesis, the most profound breakthrough in theology in nearly 2,000 years. We might exist inside a computer simulation run by an advanced humanoid civilisation. Our creators can define a class bee and instruct the computer to create instances of this class. A class has properties, allowing individual instances to be unique.

And so, Genesis might be closer to the truth than the religion sceptics think. Bostrom didn’t say whether or not that is indeed the case or how likely it is. He didn’t speculate on that issue. Otherwise, his critics might have a field day, ridiculing him for opening a back door to the paranormal and religion. That could have been the end of his career. However, it is easy to find out if you venture into areas that scientists anxiously avoid, such as paranormal incidents, religious experiences, meaningful coincidences, people’s memories of past lives, ghost phenomena, and UFO sightings.

Scientists dare not investigate these phenomena, as it could make them a laughing stock in front of their peers. That is groupthink and intellectual cowardice on a grandiose scale. On numerous occasions, multiple credible witnesses have observed events that science can’t explain. Like nearly everyone else, scientists have been proficient at ignoring evidence that contradicts their beliefs, such as unscientific ravings about spirits relaying messages from the other side during seances. Bostrom speculated that this world might be a virtual reality, but didn’t search for proof. As a philosopher, he had better things to do.

The book The Virtual Universe delves into the evidence. You can prove this universe is a virtual reality if you assume scientists have correctly established the laws of nature and that sciences like physics, chemistry and biology are correct. If events transpire that defy these laws of science, such as paranormal incidents, religious miracles, meaningful coincidences, memories of previous lives, ghost phenomena and UFO sightings, breaches in these laws occur. According to science, the Virgin Mary doing a miracle before a crowd of thousands, like in Fatima, is impossible. If science is correct, and it happens nonetheless, this world must be fake. The book The Virtual Universe puts it like this:

  1. If we live in a real universe, we can’t notice. Virtual reality can be realistic and come with authentic laws of reality.
  2. This universe may have fake properties, but we cannot notice that either because we don’t know the properties of a genuine universe.
  3. Breaching the laws of reality is unrealistic in any case. If it happens, we may have evidence of this universe being fake.

It follows from (1) and (2) that we can’t use the universe’s properties, reflected in the laws of nature, to determine whether or not this universe is real. Science can establish the laws of physics or the properties of this universe, but science can’t tell whether they are real or fake. However, if breaches occur, we have evidence suggesting this universe is bogus. The book The Virtual Universe investigates the evidence, which includes stories about paranormal incidents, religious experiences, meaningful coincidences, reincarnation stories, ghost phenomena, and UFO sightings, often with multiple credible witnesses. So yes, aliens can beam you up into their UFO because they are as fake as you are.

Advanced humanoids, often dubbed post-humans, likely share motivations with us because they evolved from humans, likely after some engineering, genetic, or otherwise. These advanced humanoids may run simulations of human civilisations for research or entertainment. Research applications could be about running what-if scenarios. Possible entertainment applications include games or dream worlds where someone’s imagination comes true. These simulations may not be realistic in some aspects, as they reflect the rules of a game or someone’s personal fantasies. In a simulation, you can let Jesus walk over water and make him think that faith alone suffices to do that.

Civilisations are complex. Small changes can derail events that would otherwise occur. Just imagine another sperm had won the race to Adolf Hitler’s mother’s egg. There were millions of sperm in that race. Guaranteeing an outcome, such as letting World War I end on a date referred to by the licence plate number of the car that drove Archduke Franz Ferdinand to his appointment with destiny, requires control over everything that happens. That doesn’t apply to games. Unpredictable developments make games more interesting. Considering how we utilise computing power, mainly for games, sexy pictures and cat videos, the number of simulations for entertainment likely vastly outstrips those run for research purposes. If we live inside a simulation, we should expect its purpose to be entertainment.

The owner or owners may use avatars to play roles in this world and appear like ordinary human beings to us. If you are familiar with computer games, you are familiar with avatars. Once you enter a game, you become a character inside that game, your avatar, and you have an existence apart from your regular life. Inside the game, you are your avatar, not yourself. Alternatively, you could start a virtual world where you are the Creator and bring your dreams to life. In this world, you also become someone else.

That is a lot of assumptions, and without evidence, they remain speculation. Even when there is evidence, it doesn’t necessarily mean the explanation is correct. Suppose you hear the noise of a car starting. That is the evidence. You may think there is an automobile starting. Perhaps a vehicle is firing up its engine. But your husband might be watching his favourite television series, Starting Engines, so you can’t be sure. Nothing you know contradicts your assumption, but you could be wrong. So, is God an individual from an advanced humanoid civilisation who uses us for amusement? It is credible, and perhaps nothing contradicts it. But who is to say it is correct?

Now comes the disagreeable part. We are instances of the class human. When the beings in the simulation think for themselves, that raises ethical questions like whether they have rights that the creators should respect. Considering how humans treat each other, it is not a given that these rights would be respected even when our creators acknowledge them. In the real world, bad things happen to people. In the case of control, the beings inside the simulation don’t think, but are mindless bots following the script. We have no independent will and are toys to our creators. God kills people at will, and a few million casualties more don’t matter. On the bright side, if God wants us to enter Paradise, where there is peace and happiness, nothing can stop that as well. Those who try will surely find themselves on the losing side. So, if the Boss makes a joke, you can better laugh. Perhaps it isn’t easy. But don’t worry. It took me fifteen years to look at the bright side of life.

Latest revision: 6 September 2025

Post-human motivations

Once we realise that reality is unrealistic, we discover that we live in a simulation. That doesn’t require spending massive budgets on scientists. But that doesn’t tell us why we exist. We can explore the possible motives behind those who run simulations of human civilisations to understand their motivations. Again, that doesn’t require scientists. There is no point in speculating beyond the obvious, because the possibilities are infinite. Modern humans place great value on their inner selves, so we may not alter our human essence once we can. Hence, the motives of post-humans could be similar to ours. And so, post-humans might run simulations of human civilisations for research or entertainment.

Research could involve running what-if scenarios. What if a giant meteor hits the planet’s surface? What if China never becomes unified? Alternatively, what if religions such as Christianity and Islam never existed? Or what if a deadly infectious disease breaks out? Countless scenarios are possible. Post-humans might be interested in running them to see how we cope. These simulations are likely realistic. After all, playing what-if with unrealistic assumptions is not playing what-if. What if humans suddenly transformed into koala bears? Some individuals might entertain that thought. And so, that is entertainment.

Possible entertainment applications include games or dream worlds that bring your imagination to life. Such a simulation may be unrealistic in some aspects, as it reflects the rules of a game or someone’s imagination. Minor changes can have a dramatic impact on future developments. And simulations of civilisations are complex. If you desire to make your imagination come true, you need control over everything that happens. That doesn’t apply to games. Unpredictable developments make games more interesting.

What we know about human nature suggests the number of simulations for entertainment will vastly outstrip those run for research. If we live inside a simulation, we should expect its purpose to be entertainment. That could be either a game or a script, thus a story someone wrote. The owner or owners may use avatars and appear like ordinary human beings to us. If reality is unrealistic in some aspects, this suggests that our purpose is entertainment, as a simulation run for research is more likely to be realistic. Evidence of control further indicates that the purpose of this simulation is not to play a game, but to stimulate someone’s imagination through a story.

We live by stories, so there is nothing typically modern or Western about the idea of using the existing technological means to run stories. We have books, theatres and films. What is more speculative is the degree of individualism in the supposed motives of the post-humans. Humans are originally social animals who live in groups. It is particularly Western to see ourselves as precious individuals. It is an inheritance of Christianity that sees each human soul as precious. That individualism allowed Europeans to organise more flexibly, which eventually made them conquer the world, so it is not far-fetched to assume that an individualist culture is at the basis of the civilisation that created us, and that we are a product of a consumerist economy.

If the beings inside the simulation are sentient, that might raise ethical questions like whether they have rights that the creators should respect. Rights don’t exist in objective reality. We only imagine that we have them. And, considering how humans treat each other, it is not a given that our creators would respect these rights even when they acknowledge them. In a realistic simulation, bad things happen to people. And if the simulation is the stage of a story, and there is a script like a film, the beings inside the simulation, thus us, aren’t sentient beings but mindless bots. We would be less than worms. Real worms at least decide for themselves how to grovel and when, so there would be no reason whatsoever for our creators to respect the rights we imagine we have.

Latest revision: 16 August 2025

Simulation argument II: Adding information

Will we soon create simulations of humans who act like humans and even believe they think? Will we invent a Holodeck like in Star Trek? And will we expand it to civilisation-size simulations? Nick Bostrom dares not to assess the likelihood of that. However, you don’t have to look far for answers. We are already close to doing it. Imagine a world where you can be king or queen. You can even create the world as you like and build your paradise. You can lead the life you desire. You can design the ideal spouse who fulfils your deepest romantic and sexual desires. And no one frustrates your ambitions.

Your dream can be your life. And you don’t have to wake up. It is simply too tempting for many of us to resist. Your life is not great. Your spouse is not perfect. Your job is mediocre or worse. Other people make you miserable. Your boss ignores your ideas. Your ventures fail. You think you deserve better. Likely, at least one of those options applies to you. If we could make our dreams come true, we would. We will spend a lot of time there if we ever invent something like the Holodeck from Star Trek.

You might think you won’t do it, but others would, so there will be demand for the technology. What you have just read is information, specifically insights into human nature. We will make our dreams a reality if we can. We can also consider advances in artificial intelligence, extrapolate from them, and demonstrate that simulated humans will be feasible at some point, likely soon. Hence, we probably live inside a simulation and are someone’s fantasy. Showing it is possible or likely, however, doesn’t prove it. So, how can we do that? It is possible with the information we have.

Scientists have established the laws of nature, which determine what is realistically possible and what is not. Simulations can be realistic in many ways but also unrealistic in others. If we can establish that unrealistic events occur, thus breaching natural laws established by science, we could be living in a simulation. Instead of speculating that we live in a simulation by guessing the probability of post-humans existing and their abilities, resources, and possible motivations, we can look at what we know about our universe. That is information. We can establish that we live in a simulation as follows:

  1. When this universe is genuine, we can never be sure about it. A simulation can be realistic and feature authentic laws of reality.
  2. This universe may have fake properties, but we can’t establish this because we don’t know the properties of an authentic universe.
  3. Breaching the laws of reality is unrealistic in any case. If it happens, we may have evidence of this universe being virtual.

Science can establish the laws of reality or the properties of this universe. Only science cannot determine whether they are real or fake. Perhaps there is no gravity in a genuine world, even though we deem it unlikely. But the breaching of these laws suggests we live in a simulation. If we believe science is correct, breaching its laws proves the simulation. We have a body of evidence for the scientifically established laws of reality. These laws of reality and breaches thereof are information about our universe. Science has established, among others, the following:

  • The laws of physics always apply inside their realms. Newton’s third law of motion states that for every action, there is an equal and opposite reaction.
  • The universe started with the Big Bang. Life on this planet emerged from chemical processes. And evolution shaped it. There is no evidence of a creator.
  • We are biological organisms composed of carbon and water, and our consciousness resides in our bodies. There is no spirit or soul.

Evidence to the contrary indicates this world is fake. Meaningful coincidences suggest there is an intelligent force directing events. The paranormal defies the laws of physics. A ghost pushing you breaches Newton’s laws of motion. Credible accounts of reincarnation challenge the claim that we are biological organisms. However, meaningful coincidences can materialise by chance. There may be laws of reality we don’t know. There is plenty of evidence suggesting that consciousness resides in the body, while only a few people remember a previous life.
And have you seen ghosts? It may be time to take your pills.

Still, if a sufficient number of credible accounts of breaches of the established laws of reality exist, we can assume we live inside a simulation. We may still differ on what a sufficient number is or which accounts are credible. The proof can’t be scientific because science can’t prove we live inside a simulation. We can’t verify that we live in a simulation by doing experiments, because violations of natural laws are unpredictable. But we can check the accounts of violations of these laws. It remains speculation, akin to living in the dark, assuming that cows exist and make a mooing sound, even though we have never seen them, and believing that hearing a moo proves their existence.

Latest update: 3 February 2026

Simulation hypothesis

In ancient times, philosophers speculated that we can’t tell whether the world around us was genuine or whether other people also have minds. Perhaps I am the only one who exists, while the rest of the world is my imagination. It could all be a dream. Some religions claim that gods created this universe and that we are like them. According to the Bible, God said, ‘Let us make mankind in our image, in our likeness.’

For a long time, we couldn’t tell why this world might not be authentic or how the gods could have created it. That changed with recent advances in information technology. This universe could be a simulation. We believe that our senses register an outside reality so that we ignore evidence to the contrary. You may think you see a pipe when watching an image. The caption of the famous painting, The Treachery of Images, by René Magritte, makes you notice: this is not a pipe.

In 1977, science fiction writer Philip K. Dick was the first to assert that our reality must be computer-generated. In a press conference in France, he described his psychotic experiences and strange coincidences that led him to believe this world is fake. He told the audience that his lost memories returned in full for unknown reasons. He also claimed to have had a vision. And a scenario Dick wrote came true. And so, he thought what he had found was of momentous importance to humanity, so he organised that press conference. His last name suggests our Creator, if there is one, likes sexist jokes.

The idea that we live inside a computer-generated world is known as the simulation hypothesis. We could all live in a simulation created by an advanced humanoid civilisation. Professor Nick Bostrom explored the probability of it in the simulation argument. According to Bostrom, there could be many different human civilisations. The humans in those civilisations may, at some point, enhance themselves with biotechnology and information technology, live very long, and acquire capabilities that ordinary humans don’t have. For this reason, these beings are no longer humans, making them in need of a new name, which became post-humans. A post-human might be a biological creature, a humanlike artificial intelligence or a combination of both. They might be brains in vats or have no physical bodies at all.

These post-humans might experience an urge to run simulations of their human ancestor civilisations, so we could be living in one of those simulations. Bostrom argues that at least one of the following options must be true:

  1. Nearly all human civilisations terminate before becoming post-human.
  2. In any post-human civilisation, only a negligible number of individuals develop an appetite for running simulations of their human ancestor civilisations.
  3. We almost certainly live inside a computer simulation.1

The argument comes with the following assumptions that seem increasingly plausible due to the recent developments in artificial intelligence, but are not proven:

  • The computing power of post-human civilisations suffices to run a large number of simulations of human ancestor civilisations.
  • It is possible to simulate human consciousness in a computer.1


Bostrom concludes that if you think our civilisation will one day become post-human and run many simulations of human ancestor civilisations, you must believe we already live inside one.1 It is a matter of probability. If we invent this technology in the next 10, 100 or 1,000 years, it won’t happen later than that. By then, we will have done it. But millions of years have passed when it could have happened, so it probably did. If we do it within 100 years, and it could have happened a million years ago, the chance it already happened might be (1,000,000 – 100) / 1,000,000 = 0.9999 or 99.99%.

Non-humanoid civilisations are probably not interested in running large numbers of simulations of humans. They might run a few for research, perhaps to investigate human behaviour, but it seems unlikely that our emotions and history entertain beings entirely different from us. Thus, most simulations of human civilisations will likely be run by post-humans.

Non-humanoid civilisations are probably not interested in running large numbers of simulations of humans. They might run a few for research, perhaps to investigate human behaviour. Still, it seems unlikely that our history and emotions interest beings that are entirely different from us so that they will run billions of simulations of human civilisations. And if they exist, they must first learn to travel faster than light to find humans. Thus, post-humans will likely run most simulations of human civilisations. So, our Creator, if there is one, is probably humanoid, but that doesn’t necessarily mean human.

It is a problematic argument. Philosophy is the art of not accepting the obvious because the possibilities are boundless. The obvious often isn’t the case. But with the information we do have, it is our best guess. We think of God as having a human nature because we imagine God. And so, the God in the Bible appears to have human character traits. Conversely, when God imagines us, God probably is humanoid. We would create virtual realities with humans if we could. That is the reason why. However, because we imagine God, that is what we imagine. It seems obvious, but that doesn’t mean it’s true. It is only what our imagination and the evidence suggest is most likely. But we know very little. We can’t go outside the simulation and check.

The simulation argument comes with uncertainties. Post-humans might lack sufficient computing power. Recent developments in quantum computing suggest otherwise. Alternatively, nearly all human civilisations die out before building these simulations. Alternatively, post-humans have evolved and differ from us, so they aren’t interested in running simulations of humans. We may only know this once we have become post-humans. Bostrom doesn’t try to guess the likelihood of the options. He thinks we have no information about whether this universe is real, but that is incorrect. There is evidence.

Latest update: 18 July 2025

Featured image: Inspired By The Treachery of Images.

1. Are You Living In a Computer Simulation? Nick Bostrom (2003). Philosophical Quarterly (2003) Vol. 53, No. 211, pp. 243-255.

Life in Vragender in 1949

From Community To Society

The time we live in

We can’t choose the time we live in, but when and where we live determines our options. If you lived in Germany in 1620, you couldn’t go on vacation by aeroplane to Spain, watch television, or post about your life on Instagram. And you didn’t know what happened in China. Look at all the choices we have today. There are shampoos for every type of hair and from several brands. And that is just shampoo. In 1620, you washed your hair with water or not at all. Today, countless products are on the market to cater for every possible desire. Everything has been made easy. But despite the infinite options and comfort, we have no choice but to live in a civilisation heading for collapse.

My life has always been comfortable. We had a car, television and central heating. But life hasn’t always been like that. My parents had a very different childhood. It was the life most people led since time immemorial. My grandparents were subsistence farmers. They grew most of their crops themselves. They had a few animals they could slaughter. The winters were cold. There was only one stove. At first, they had no electricity, telephone, car, radio or television. And that was just two decades before I was born. My son grew up with computers, the Internet and smartphones.

My father loves to talk about the old times. Before he went to school, he milked the cows. There were lots of chores. My mother’s childhood had also been like that, but she rarely discussed it. My mother’s family was reticent, while my father’s family was outgoing. Their lives completely changed in two decades. Not so long ago, most people lived in villages and worked with their hands using their judgment. Nowadays, many of us live in cities, sitting behind screens, watching graphs and checking parameters. Our lives are very different from those of our grandparents. People in the past depended on family and community. Today, many of us rely on the market and the state.

My father’s life

My father grew up on a remote farm near Vragender, a small village in a rural area. They had no machines and relied on horses to do the heavy work. My mother grew up on an even more remote farm near Beltrum in the same region. They were Catholics. My mother had three sisters and three brothers. My father had two brothers and two sisters. My parents’ parents grew a few crops. They had a horse, a few cows, pigs, and chickens. Neighbours were important. If a farmer fell ill, they would step in and run the farm. Shortly after World War II, my father’s father erected a windmill with batteries. Electricity from the grid came in 1952.

My father recalled that the local shop owner came by and showed them a radio. My grandfather didn’t like to spend money on a luxury item, so the shop owner said he could try the radio a month for free. After a month, my grandmother and aunt discovered a radio show and wanted to keep it. And so, they pressed my grandfather into buying a radio. In the same fashion, a television came in a decade later. My father recalled when he saw a car for the first time. He was biking with his father and said, ‘When I grow up I want to have a car too.’ My grandfather tried to teach him some realism, ‘You will never own a car. Only the physician, the notary and the mayor have cars.’

In the 1960s, the Netherlands had become wealthy. I was born in 1968 and have never known poverty. It may be easy to forget that most people in history have been poor and that many people today still are. But my father often reminded me of how his life was. Our comfortable lives come from hard work. We shouldn’t take it for granted. My father worked long hours as a manager of a road construction company. ‘To give us a good life,’ he said. He truly loved his job.

My father is an outdoorsman and a hunter, and he knows how to slaughter animals. He is well aware of what happens in nature, such as the struggle for survival in the animal kingdom. Most people nowadays go to the supermarket to buy their food. At best, they have a vague notion of farmers, crops, and livestock. My father grew up on a farm, so he finds it hard to accept that city people are concerned about farm animals’ living conditions. ‘They know nothing about farm life or nature,’ he says.

My father is politically conservative, innovation-minded, and interested in improving things and new technologies. He often talks about his career at the road construction corporation, where he had worked most of his life. He started as a foreman, later became regional manager, and ended up on the board. He worked hard to get ahead. He studied while others watched television.

As a manager, he was keen on learning the newest management techniques from Japan, such as giving people in the workplace more responsibility to manage their affairs. He believed in progress. When the first home computers became available, he bought one for me. ‘Computers will be the future, so you must learn about them,’ he told me in 1984.

My father worked hard. But what good did it bring? Resources are running out because we made poor choices like building roads and driving cars. My father sees other problems. There are too many regulations, frauds with public funds, immigrants, big corporations not paying taxes, dictators starting wars, people obstructing building projects with litigation, and greedy managers. Somehow, things didn’t get better. But why? With technological change came changes in how we live. Our forbears lived in communities. Today, we live in societies.

Modernisation

Modernisation is not primarily about technological change. It is about the dramatic changes in how we live and organise ourselves. You can order a pizza with your smartphone. No one did that a century ago. Not cooking your meal is a lifestyle change. It requires organisation. The ingredients must be present at the pizza restaurant, and employees must be present at opening hours to prepare and deliver the meals. Everything has to work like clockwork.

Thus, a crucial change was living by the clock. Our forebears didn’t have clocks, agendas, or appointments. It began with the Industrial Revolution. Operating a factory requires workers to be present when the factory is in operation. Employers and employees agreed on working hours. Time became money. Being late was costly. Trains had to run on schedule to bring people to work and appointments.

Another crucial change was the transition from communities to societies. Not long ago, most people lived in villages with their families and didn’t work for corporations. Their social life happened within the family and the community. The Industrial Revolution changed that. Large-scale production requires large markets, the free movement of labour and capital, and communication between strangers.

People who had previously lived in villages moved to towns to work in factories. Nation-states and national languages replaced local governments and local dialects. Nation-states set up schools to turn people into citizens who could play their role in a larger-scale society. Individuals learned to identify with nation-states rather than villages. It changed how people lived and looked at themselves,

Consider a young peasant, Hans, who grew up in a small village in Saxony. Hans lived a fixed life in the village. He lived in the same house as his parents and grandparents. He was engaged to a girl whom his parents found acceptable. The local priest had baptised him. And he planned to continue working on the same plot of land as his father. Hans never asked himself, ‘Who am I?’ The people around him already had answered that question for him. Then he heard that opportunities were opening up in the rapidly industrialising Ruhr valley, so he travelled to Düsseldorf to get a job in a steel factory there.

Hans is now living in a dormitory with hundreds of young men like himself, coming from all over northwestern Germany. People speak different dialects. Some of the people he meets are not German at all but Dutch or French. He is no longer under the thumb of his parents and local priest and finds people with different religious affiliations than those in his village. He is still committed to marrying his fiancée, but some local women have caught his interest. He feels a bracing sense of freedom in his life.

At the same time, Hans is troubled. Back in his village, friends and relatives surrounded him. They knew him and would support him during sickness or a poor harvest. He does not have that kind of certainty about the new friends and acquaintances he has made and is wondering if his new employer, a big corporation, will look after his interests. He heard that Communist agitators were pushing to create a trade union in his factory, but he has heard bad things about them and does not trust them either. His part of Germany had become part of a large empire, of which he can feel proud, but it is barrelling forward to an uncertain future. He feels lonely, disconnected and nostalgic for his village, but for the first time, Hans can choose how to live his life.

Hans’ story characterises the transition from community to society. Industrialisation made millions of Europeans move from their villages to the cities in the nineteenth and twentieth centuries. Today, the same happens in countries like India and China. Hans didn’t think, ‘Who am I?’ Nevertheless, his view of himself changed. He had more choices than in the village. Did he become happier? That remains unclear. In areas where there is little industrialisation, cities also grew. In 1800, only 7% of the world’s population lived in cities. In 2023, it was nearly 60%.

Once traditional values become optional, you experience freedom. Or you may feel confusion and a longing for the clarity of the tradition once provided. Society, rather than your community, now answers the question of who you are and what group you belong to. Hans was no longer a villager in Saxony who was his father’s son and would inherit his farm, but a Protestant from Germany. Nationality, ideology and religion came to define us.

Twenty-first-century consumerist societies have a variety of identity groups, and the Internet makes it easier for like-minded people to find each other. Identity has become a choice like buying products in a supermarket. You can identify yourself as a Madonna fan, a supporter of a soccer club, or a prepper. Marketers use these identities to sell us their merchandise. In the case of preppers, canned foods to survive the coming apocalypse.

Larger scale

Societies are communities on a larger scale. Communities provide solidarity between individuals who know each other. In a community, there is social control. Shared values keep a community together. If the community is supportive, others help you, and you come to their aid. Not all communities are like that. And even if you live in a supportive community, life is not great if you don’t fit in. So we shouldn’t have romantic views about communities. They are a way of organising like states and markets, with benefits and drawbacks.

What was informal as a tacit agreement in communities became formalised as law in societies because people don’t know each other personally. Instead of neighbours helping each other, societies provide welfare. Bureaucratic controls replace social controls. If adequately applied, bureaucratic rules are less arbitrary because the support you get from your community may depend on the cohesion within your community and how much others like you. On the other hand, some people misuse bureaucratic systems and cheat on taxes and benefits.

The people living in a society must identify themselves with it and share its values. Otherwise, they might commit acts of violence, engage in crime, cheat on taxes, or misuse welfare. It helps when everyone identifies with that society. Societies coincide with nation-states, so nationalism has often been a way to achieve that. Sharing a culture and a language creates a common identity. A strong society with responsible citizens makes a difference because markets and governments can’t create agreeable societies alone. Sharing a culture and a language helps, but it isn’t required. A shared ideology or religion can achieve the same.

We will not gracefully return to villages and subsistence farming when civilisation breaks down. Communities have given way to societies where people rely on markets and governments rather than neighbours and family. They go to the supermarket for groceries and don’t grow food themselves, nor do they make or mend their clothes. They expect to buy what they need on the market and the government to care for them when they can’t. They won’t survive an electricity failure that lasts more than a month. What drove us into this corner? It is competition and the benefit of scale. We can’t compete in the market without specialising and innovating, and the promise of wealth lures us into leaving communities to enter societies. And so, lifestyles have entirely changed. And it may happen again in the coming decades.

Latest revision: 21 August 2024

Featured image: Picture from Vragender where my father came from (1949). http://www.oudvragender.nl.