The Virtual Universe

Religions claim that God or gods have created this world. The simulation hypothesis explains how the gods might have done this. We could be living inside a computer simulation run by an advanced humanoid civilisation. But can we know that this is the case? The book The Virtual Universe: Evidence Demonstrating That an Advanced Post-Human Civilisation Has Created Us explores the evidence. A revised simulation argument allows us to establish the most likely purpose of our existence.

The argument works like so:

  1. If this universe is genuine, we cannot be sure it is. A simulation can be realistic and come with authentic laws of reality.
  2. This universe may have fake properties, but we cannot establish that because we do not know the properties of an authentic universe.
  3. Breaching the laws of reality is unrealistic in any case. If it happens, we may have evidence of this universe being virtual.

It follows from (1) and (2) that we cannot use the properties of this universe reflected in the laws of reality to determine whether this universe is real or a simulation. Science may establish the laws of physics or the properties of this universe, but science cannot ascertain whether they are real or fake. But if they are breached, that may be evidence of this universe being a simulation.

We may find out that we live inside a simulation if we notice that reality is not realistic, at least in some aspects. Post-humans could have similar motivations as we have, and they might run simulations of human civilisations for research or entertainment. Research could be about running what-if scenarios. Possible entertainment applications are games or dream worlds in which imaginations come true. Such a simulation may not be realistic in some aspects as it reflects the rules of a game or someone’s imagination.

Simulations of civilisations are complex, so guaranteeing a specific outcome, for instance, someone’s imagination coming true, requires control over everything that happens. That does not apply to games. Unpredictable developments make games more interesting. The number of simulations for entertainment likely vastly outstrip those run for research. If we live inside a simulation, we should expect its purpose to be entertainment.

The owner or owners may use avatars and appear like ordinary human beings to us. If reality is unrealistic in some aspects, that suggests that our purpose is entertainment. A simulation run for research is more likely to be realistic. Evidence of control indicates that the purpose of this simulation is not a game but to realise someone’s imagination.

If beings in the simulation are sentient, that raises ethical questions like whether they have rights that the creators should respect. Considering how humans treat each other, it is not a given that these rights would be respected even when our creators acknowledge them. In a realistic simulation, bad things do happen to people all the time. And in the case of control, the beings inside the simulation are not sentient. We do not think and do not have a will of our own. Hence, we might have no intrinsic value to our creators.

Evidence suggests that the purpose of this simulation is to realise someone’s imagination, which implies the possible existence of a post-human individual we may call God. This comes with the following deduction. Nothing is coincidental. Everything is intended. Even when I am wrong, God made me do this research and draw the conclusions I will set forth in this booklet. Presumably, God can use avatars and appear an ordinary human to us. We cannot know God, but perhaps it is possible to disclose some of God’s avatars.

You can find it here:

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