Witbreuksweg dormitory

Meaningful Coincidences

On 15 July 2011, two television towers in the Netherlands caught fire. One collapsed spectacularly. There had never been a fire in a television tower in the Netherlands. These television towers had been there for over fifty years. And there were only twenty-four of them. A few people speculated about these incidents having a common cause.1 The towers are in different areas, making a common cause unlikely unless there is intent. After all, what is the chance of two aeroplanes crashing into both towers of the World Trade Center in New York on the same day? Only there was no evidence suggesting intent or a common cause. That makes it very mysterious.

Consider this coincidence from Bermuda, which is near the mysterious Bermuda Triangle. In 1975, a 17-year-old boy had a deadly accident while riding his moped. He died exactly a year after his 17-year-old brother died in an accident while riding the same moped in the same intersection and collided with the same taxi with the same driver, carrying the same passenger. Repeating patterns may have contributed to the incident. Perhaps it was a dangerous point where accidents frequently occurred. The passenger may have visited Bermuda once a year and taken a taxi from the airport to the same destination each time.

In 1992, I was bicycling in Groningen, where I lived at the time. On the way, a car door suddenly opened just before me. I could barely avoid a collision. About ten minutes later, on the same trip, it happened again with another car on another road. Never before or after this trip had a car door opened in front of me, even though I had made bicycle trips nearly every day for several decades. It is odd. But what are the odds?

Those incidents might be random events. Many things happen all the time, so bizarre accidents occur by chance. It doesn’t require a Supreme Puppet Master to make them happen. It may be hard to calculate the probability of an event like two television towers catching fire in one country in one day, but it is very low. Only, the number of possible strange incidents is very high.

But how low and how high? That matters tremendously. If there are a million possible events, and the chance of one happening on any given day is one in a million, we should not be surprised when one does. On average, an event like that should happen every day. If it is one in a trillion, and such an event occurs quite frequently, we are on to something, because, on average, it should happen once every million days.

The number of possible strange coincidences is infinite, so it shouldn’t surprise us that simple coincidences, such as a car door opening in front of me twice on a single bicycle trip, happen from time to time. It is, however, odd that it happened twice on one trip and never on any other. Coincidences come in different types. The more intricate a coincidence is, the less likely it is to occur. Indeed, some complicated coincidences are far less likely to occur than two car doors opening on one bicycle trip.

The following falls in the latter category. Once, I entered a do-it-yourself store. There was a couch near the entrance. The price tag of € 389 caught my attention. As a student, I lived in dormitory 389 on the campus. Price tags often end with a nine, so there was nothing suspicious about it, I concluded. Strange things had happened, so I tried to convince myself that it was not unusual. I realised it would be far more curious to find a price tag of € 401, as I had also lived in building 401, and price tags rarely end in a 1.

A few seconds later, I ran into a pile of bags of potting soil. These bags had a conspicuous lettering ’40l’, indicating they contained 40 litres of potting soil. That was close enough to 401 to be intriguing. There were no other types of bags on the spot. Potting soil is available in 10, 20, 25, 40, and 50-litre sizes. Sacks of 40 litres also come with markings such as ’40L’ and ’40 litres’. Hence, the ’40l’ was indeed remarkable.

Two years later, I returned to the same store. These bags of potting soil, marked ’40l’, stood conspicuously stacked near the entrance, reminding me of the previous incident. There was no couch, and I did not see a € 389 price tag there. I contemplated this while fetching the item I planned to buy. Its price tag was €3.89, and I had gone to the store to purchase that one item.

That is far less likely to happen than two car doors opening before me on the same bicycle trip. The events interacted with my thoughts, and the sequel made it even more improbable. The car doors opening could be a coincidence, but the do-it-yourself store incident should boggle the mind, provided one is allowed to think. In one of those dormitories, I met a most peculiar Lady. Since then, a series of noteworthy coincidences have transpired, reminding me of that. This coincidence thus also fits into this scheme, further heightening its peculiarity.

To make the coincidence happen, the bags of potting soil had to be in place, so I would run into them just after thinking of 401. And later, I had to go there to buy an item for € 3.89. And it goes much further than that. The scheme encompasses the item having a price tag of € 3.89, and my having lived in dormitories 389 and 401. That is most peculiar indeed. So much can go wrong. Imagine the bags’ content being 50 litres, the lettering being different, or me visiting another do-it-yourself store or buying another item the second time, and the scheme would fall apart. Perhaps it is a mere coincidence, but it is less likely than two car doors opening in front of me during the same bicycle trip.

On the evening of 11 October 2025, my wife and I watched episode ‘Demon 79’ of the Netflix series Black Mirror. The story played in Great Britain in 1979. It turned out that the murder of two people by a psychotic shoe saleswoman, following orders of a demon disguised as Boney M band member Bobby Farrell, proved insufficient to ward off the apocalypse. The apocalypse proved to be a nuclear war. After watching it, I went to bed. The next morning, I first read the news headlines on the teletext page 101 of the Dutch public television, and found out that two people had died at age 79, actress Diane Keaton and singer Joost Nuissl. So, two people died, thus not enough to ward off nuclear war. Two days later, on 14 October 2025, a NATO exercise named Steadfast Noon began. It included dropping fake atomic bombs above the area where I live. ‘You can sleep peacefully,’ a NATO spokesman added.

Latest revision: 14 October 2025

Featured image: Number 381 dormitory. University Of Twente (2013). [copyright info]

1. Onderzoek: Hoe konden twee zendmasten vandaag in brand vliegen? Algemeen Dagblad (15-07-2011). [link]

14 thoughts on “Meaningful Coincidences

  1. I like the idea that we have found ourselves in a derived reality. I don’t necessarily warm to the idea that it has been manufactured by ‘post-humans’ though. It feels too human-centric and ‘of this world’. I imagine more of a natural process; worlds spontaneously birthing worlds. A branching ‘brute-force’ exploration. I’m not sure what it means for these worlds to be ‘real’. All we can say is that they feel ‘real’ to their respective inhabitants, because they are bound to the ‘rules’ and ‘script’ of that world.
    Sometimes it feels like we are just fragmented, partitioned pieces of consciousness observing ourselves (the mirror-like, reflecting ‘outer consciousness’)
    If such a statement is anywhere near the mark then coincidences become a communication.
    Reality batters us with simple cause and effect in its initial barrage. When we start to catch on, it ‘ups the ante’ with symbol, synchronicity and coincidence.
    It does seem to be some sort of ‘waking force’. Like in a dream when you suddenly catch on that something absurd is happening and the realisation instantly rushes in, ‘heck, i’m dreaming!’

    Liked by 1 person

    • Things are the way they are. We may not like us being mere VR characters to entertain a post-human but that is what this could mean. The simulation argument makes sense in that respect. So I try to make a clear argument and find evidence.

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      • If we as observers have some hand in the creation of ‘reality’ then it would be difficult for the scientific method to get a good handle on it. This link between observer and observed seems obvious when we dream, but in waking reality there seems too much consistency in the experience for this to be the case. I think the idea that the act of observing has an effect on the observed is a scientific orthodoxy though. I get the subjective feeling that ‘reality’ is quite wily and playful and does not suffer to be pinned down very easily. The firm ground we think we are on can soon be pulled away.

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      • The more assumptions the argument requires, the more likely it is that it fails. The simulation argument only assumes that the technology to build virtual universes is feasible and can be made cheap.

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  2. Yes, for us the possibility that we are in a simulated or derived world is the important point. This fact alone would be enough to set our generally held notions on their head. As to who or what is running the show, then that is of secondary concern and difficult to get a handle on from our current vantage point.
    Interesting areas of speculation would be:

    Does a part of ‘ourselves’ reside in the over world? Is there some element of individual control, as in an ‘mmo’ game. The controls, if they exist, do not seem to be a particularly sharp and lag-free affair. We as avatars appear autonomous to ourselves, so any particular control or command from the over world will have quite a difficult job having much of an effect. (the sub-conscious world springs to mind)

    Is it possible for us as avatars to access the over world. Our avatarial bodies are obviously of this world so would have no place there. A body ‘of that world’ would need to be manufactured to house us. As to whether it would be worth doing for them? Not sure what we could bring to the party. Reminds me of the Greek myths, when one of the old gods might favour a human and whisk him to Olympus. Or the ‘flatland’ scenario of a 2D lifeform experiencing the 3D world.

    If reality is simulated then all is linked, at least at some level. Separation is artificial and just a matter of rules, code, script and laws of the simulation. Our memories, intentions and consciousness is not held in the ‘avatar’. The avatar is a place marker for certain locations in the overworld.

    Is it possible for an avatar to ‘hack’ its own world? This would seem more possible if there was a control element from the over world. It would certainly seem possible for avatars to discover loopholes, and shortcuts, not envisaged by the rule/ code makers. This can often be the reason for a simulation. To discover new ideas and ways of ‘gaming’ the rules. A serendipity machine!

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    • Proof is hard to come by. A detective looks for a plausible explanation of all the relevants facts. Evidence is not proof. So if I give evidence to support a position then it doesn’t need to prove the position but it might make it appear more plausible. So, here we go:

      (1) There is evidence suggesting that this world isn’t real. A plausible explanation is this world being a virtual reality created by an advanced civilisation.
      (2) Why should an advanced civilisation run simulations? Two possibilities come to my mind, which are research (running scenarios) and entertainment.
      (3) If it is entertainment, the beings in the simulation are likely to resemble the beings in the civilisation that created it. For obvious reasons pictures about humans far outnumber the number of pictures that feature aliens.
      (4) I have found evidence for my mind being controlled.
      (5) If there is a script then all minds must be controlled as chaos theory states that small deviations from initial conditions can (and probably will) lead to unpredictable outcomes.
      (6) A hidden assumption of the simulation argument is that simulations must be made cheap in order to make so many of them that the likelihood of us living in a simulation is near 100%.
      (7) If simulations are to be made cheap, memory and computing power must somehow be limited, hence a predetermined script makes more sense as it would require fewer resources.
      (8) If the script is predetermined then a research purpose appears unlikely. If these simulations can be made cheap, the number of simulations for entertainment are likely to outnumber those for research by a wide margin.
      (9) What might be the entertainment value if you know how it all will end? There is a possible answer. People look at pictures that are predetermined. They don’t know how it will end. The owner(s) of the simulation might be put in a dream state, not even knowing what will happen tomorrow.
      (10) But perhaps it is fun to know what will happen and make stunning plot if you are God (the post-human running the show). You may need to live within the limitations of your role in order not to disrupt the outcome, and if you are the only variable that has to be managed, that might be doable.
      (11). Arguably, if the technology is available, everyone might prefer his or her own simulation, or share it with a few others like a multi-player game, so that there might be billions of virtual realities, each with one or a few owners (gods) that have an existence outside this reality and billions of mere simulations. So most likely we don’t have an existence outside this world.
      (12). The argument could be made more plausible if it is possible to identify God. God might have dwelled amongst us using avatars.

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  3. Where is all this pre-determinism coming from? When you talk about ‘script’ are you imagining 100% scripting, like a movie?
    I’m not sure that would describe the peak of entertainment. At least with us, the trend for this sort of stuff is towards ever-increasing interactivity. A bit of jeopardy thrown in also seems to heighten the ‘buzz’.
    Speaking of pre-destination though; I do like McKenna’s ideas around the notion of a singularity at the end of time. Something like a ‘gravity distortion’; An attractor pulling events in, like an explosion running backwards.

    View at Medium.com

    As I say, with entertainment, the trend is towards ever more immersion.
    I imagine it would be quite enticing for a post human to be able to live multiple, full lives within a variety of simulations, all in the time-frame of it’s own ‘two week vacation’.
    Of course time would need to work differently for the simulation and reality. They would also need to be able to partition the mind; To temporarily separate and block previous memories when within the simulation.

    “The souls that throng the flood
    Are those to whom, by fate, are other bodies ow’d:
    In Lethe’s lake they long oblivion taste,
    Of future life secure, forgetful of the past.”

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    • So why the predetermination? That’s because I think it is the best explaination for the unusual coincidences if they aren’t just accidental. So if you consider the incident regarding these numbers 389 and 401, it would require all these items being in place (and that requires actions from people) and my thoughts wandering in these specific directions in order to make the coincidence possible.

      But I see the problem of this not appearing so entertaining to the owner. There are two possible options. The owner might be put in a dream state and have no memory of an existence outside this universe and believe that he or she is a human in this universe and his or her thougths might be controlled.

      The second is that the owner may know where things are heading. Perhaps there is entertainment in making your own story, most notably if the plot is stunning. So, if there is a stunning plot to this all then it be entertaining, even if you know the outcome.

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  4. With a simulation, ‘all these items’ are not required to be put into place, to manufacture coincidence, we just need to be given the experience of this happening. This would take considerably less computing power.
    Experiencing uncanny synchronicity might be a by-product of having the idea that we are possibly living in a simulation.
    Meaningful coincidences may be a form of higher tier communication built into the simulation.

    What’s this about an owner? I don’t see them as a private affair; I imagine a more communal, public service; a shared venture. You say the owner may be put in a dream state and have no memory of an existence outside; What about a whole population being placed in simultaneously. Even better to be allowed to influence the narrative of the simulated world; within the parameters and rules, set out for the simulation of course. It would require some regulation to ensure people get what they signed up for, though. Administrators may need to periodically don an ‘avatarial body’ and undertake a little troubleshooting. Of course they wouldn’t suffer a memory wipe and would seem like miracle workers with their full administration rights.

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    • With a simulation, ‘all these items’ are not required to be put into place, to manufacture coincidence, we just need to be given the experience of this happening. This would take considerably less computing power.
      In that case I would be the only ‘real’ person here. I am a simple person and I am inclined to believe that somebody put the bags with potting soil there, someone made the price tags, someone drove a truck to bring the items to the store. But that doesn’t have to be and you don’t have to be real either.

      Experiencing uncanny synchronicity might be a by-product of having the idea that we are possibly living in a simulation.
      It could be suggestion. Things could be random. So, if I don’t believe in it, the coincidence doesn’t happen? I may not notice it, but that is something different. It may be meaningless in that case, even if it is the same coincidence. But perhaps this website is a random sequence of letters and maybe you see meaning only because you have the idea that these letters have meaning. I hope you see the point.

      Meaningful coincidences may be a form of higher tier communication built into the simulation.
      Carl Jung said that events are ordered by meaning and not by cause and effect. I find that problematic. So the bag of potting soil has been put there to communicate. Some believe there are angels doing this. It is all a bit vague. I would say a truck driver and quite a few other people worked together to make this happen. I believe they were guided by the script.

      What’s this about an owner? I don’t see them as a private affair; I imagine a more communal, public service; a shared venture. You say the owner may be put in a dream state and have no memory of an existence outside; What about a whole population being placed in simultaneously. Even better to be allowed to influence the narrative of the simulated world; within the parameters and rules, set out for the simulation of course. It would require some regulation to ensure people get what they signed up for, though. Administrators may need to periodically don an ‘avatarial body’ and undertake a little troubleshooting. Of course they wouldn’t suffer a memory wipe and would seem like miracle workers with their full administration rights.

      So why are some people fortunate while others are not? If I were to take part in such a game I would like to have some fun and don’t like to starve in a war in Syria. And if everyone has the freedom to influence the narrative, the outcome would be unpredictable, and perhaps a coincidence like a reference to the end date of World War I on the license plate of the car in which Franz Ferdinand was killed might not be feasible. Perhaps, because I have a clear picture as to what kind of entertainment we might provide to the owner of this universe I stick to this idea of this being mere entertainment to a post-human. That is what the section “God Is A Woman And Jesus Was Her Husband” is about.

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  5. I think we have quite different temperaments. You seem to have a sharper, more precise intellect. I prefer using a broader brush, both in art and in thought! I am less interested in the ‘nuts and bolts’ than the general sweep and theme. A precise mind might put this down to ‘wooly’ thinking, but I like the way it throws up unexpected connections.
    I like Carl Jung’s statement that events are ordered by meaning and not by cause and effect. I get the persistent feeling that things are topsy turvy in our world; That we are mirrors of something; An inversion. There is something strange about ‘time’ and the thought that it is somehow running backwards appeals to me.
    It almost feels as though the ‘nuts and bolts’; ie the ‘fact’ that somebody put the bags with potting soil there, someone made the price tags and someone drove a truck to bring the items to the store are derivative; added on, like when we have a full dream that leads inexorably up to a culminating point; An explosion, earthquake and roaring beast, or the like. And when we wake we realise that this noise relates to a noise in the waking world. We wove a dream to explain the noise, before it actually happened.
    Our ‘time’, is somehow like witnessing explosions in reverse. We are seeing chaotic events somehow coalesce and take on meaning. ‘True time’ is travelling in the opposite direction to our own.

    “So why are some people fortunate while others are not?”
    An interesting point for speculation. Obviously I have no idea, but I can muse on this point from the perspective of an immersive simulation.
    The question would be, why wouldn’t everyone choose to play with the best stats and all the top gear already in their inventory?
    If people only got one shot in a simulation then this may well be the case. However, If it was a common recreational thing, that required little ‘time’, then it may well ‘play out’ like the role-playing games people take part in here. People like a challenge, they like to explore different aspects, wrestle with character flaws. I could even see a market in people wanting to spend a short life as an animal!
    An immersive simulation would need a narrative. Something to carry the story along. But for true entertainment the players would need to be able to influence it, take it along unexpected paths and ‘make it their own’.
    I’m not sure the post-humans would want to play the role of famous historical people. The roles would be too restrictive and set on rails. I like the ‘Dr Who’, ‘sci-fi’ idea of fixed points in time. This is what the narrative hangs on; Mileposts that the story must pass through. There is scope for freedom, interaction and the unexpected around these points though. As in D & D roleplaying, it is a mixture of free-form, ad-lib and fixed narrative and encounters.

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    • The reason for doing this research is that I felt olbliged to investigate these things. I had to corroborate my assertions with the best evidence. Science reasons with cause and effect. The idea of events being grouped by meaning might be a delusion, at least that is how a scientist is likely to view it.

      The incident with the bags of potting soil might imply a script. All these things have to be put in place and that requires the interaction of countless individuals. Meaningful coincidences might be a delusion as they could have been caused by randomness. We are inclined to give meaning to incidents, so you have to dig deeper, and get an estimate about the likelihood of such an incident happening.

      For instance, two television towers catching fire in one day is very unlikely to happen, but there are so many things that are very unlikely to happen, so some incidents of this kind are likely to happen anyway.

      There are a few possible ways to prove that things aren’t random, or if that isn’t possible, to make the case convincing. These are:
      1) A more complicated scheme is less likely to happen than a simple meaningful coincidence. The potting soil incident is more complicated than the television tower incident. It involves my mind being controlled and repeating a similiar related coincidence twice on the same location. That’s quite an achievement if you come to think of it.
      2) Meaningful coincidences may happen even when things are random (in the sense that there is no script) because of the law of large numbers. There are so many things happening that meaningful coincidences must happen. Yet, there are very few important historic events like the begin and the end of World War I, D-Day, the fall of the Berlin Wall and the terrorist attacks of 9/11. If these events are riddled with meaningful coincidences then the law of large numbers might not apply.
      3) If meaningful coincidences happen by randomness, it is likely that they are randomly distributed amongst individuals, but the number of such coincidences in my life suggests that this isn’t the case. Perhaps the following incident is even more intriguing and complicated ( https://theplanforthefuture.org/2018/01/01/the-curse-of-the-omen/ ).

      The simulation argument makes sense. It is logically correct. But you can’t prove simulation by doing experiments. Furthermore, the simulation argument is a case of framing, meaning that the argument leads your thoughts into a certain direction. That is a bias. But it can explain the unxplained (the paranormal) without reverting to vague concepts. The power of the argument is that it assumes very little, only it is possible to make these simulations and that humans will do it if they can, and explains so much. This is so great because of Occam’s razor. Introducing more assumptions makes an argument weaker and more like a house of cards.

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  6. The scientific method is a focussing device. It makes things sharp, which is useful. There is also a place for un-focussing and free-association. It can give fresh insights and new avenues to work on.
    If we imagine that the simulation theory is correct then the science inside the simulation could be very different from the science outside. All bets are off with cause and effect; That may be just how the simulation has been set up.
    The ‘final’ state may be the only condition that has been given and the simulation is working backwards through all possibilities. The future has already somehow happened. Ha ha, as you say ‘Occam’s razor’, I am prone to flights of fancy!

    I would say though, if our world is a simulation, then our own observations are ‘king’. What else is there that is not of the simulation?

    Enjoyed the omen piece by the way. Creepy stuff! I suspect our ‘attention’ is a powerful bit of kit in this reality making business. Belief and expectation are potent forces. (Not so much to the scientist though! :-D)

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    • There might be a problem with our own observations being king or the idea that the world only exists if it is consciously observed. It would mean, for instance, that if you are hit by a car coming up from behind, the car comes into existence on the moment you notice that you are hit. The car driver might differ however, and might argue that you appeared out of nowhere.

      It is also reasonable to assume that the world we live in including its laws are much like those in the world of the creators of this simulation. Perhaps they sometimes venture into freak worlds but most of their simulations would probably resemble their own world, hence we probably live in such a world and not in one of those few freak worlds.

      Flights of fancy aren’t a problem for me. That is part of the process. I have entertained many ideas, thought them through in order to get some grip on the issue. And sometimes I had to rethink it when something came up that I didn’t think of. Belief and attention can give meaning to incidents that would otherwise remain unnoticed but they cannot create these incidents (at least that is how I view this).

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