Is this world real?
Already in ancient times philosophers found out that there is no way of telling that the world around us is real or that other people have a mind of their own. Perhaps I am the only being that is real while the rest of the world exists only in my imagination. This could all be a dream. On the other hand, some major religions claim that gods created this universe, and that we are like these gods. For instance, in the first chapter of the Bible God allegedly said: “Let us make mankind in our image, in our likeness.”
For a long time it was impossible to clarify why this world might not be real or how the gods might have created it. More recently that became possible due to advances in technology. This universe could be a virtual reality created by an advanced civilisation. We could all be a characters in a virtual reality controlled by a computer programme. That may give you an uneasy feeling for we are inclined to think that what our senses register, is real. For instance, we may think we see a pipe when there is only an image of a pipe. The caption of the picture reads ‘this is not a pipe.’
Do we live inside a computer simulation?
In 1977 a science fiction writer named Philip K. Dick (perhaps our creator likes puns) was the first to claim that our reality is made up by a computer. He guessed it after experiencing a psychosis. The philosopher Nick Bostrom formalised the idea twenty-five years later in the simulation argument. He argued that we might be living inside a virtual reality. There could be many different human civilisations. The humans in those civilisations may enhance themselves with bio-technology and information technology, live very long and have capabilities ordinary humans don’t have. For those reasons these beings aren’t humans any more, henceforth they are called post-humans.
Bostrom now asserts that these post-humans may run virtual realities of human civilisations. An obvious reason for doing this is entertainment. And so we could be living in a virtual reality ourselves. The difference between a real (non-virtual) universe and a virtual reality is that a real universe is not created by intent, while a virtual civilisation is. Given sufficiently advanced technology, it seems possible to represent a universe in a meaningful way, including simulated human consciousnesses. Current developments in information technology suggest that our civilisation may be able to create virtual reality universes in the not-too-distant future.
Bostrom thinks that one of the following three options must be true: (1) nearly all human civilisations end before they can build virtual realities resembling human civilisations, (2) when human civilisations or post-human civilisations can build virtual realities of human civilisations, they will not do so or only make a small number of them or (3) we are almost certainly living inside a virtual reality as there will be a large number of virtual universes for every real universe. The hidden assumption behind the simulation argument is that this technology is feasible and can be made cheap.1
How likely is it?
It is not possible to calculate the probability of us living in a virtual reality. There are a lot of uncertainties in the simulation argument. For example, our civilisation could be the only human civilisation and we could go extinct. Or perhaps post-humans develop ethical objections against building virtual realities of humans. And even though humans like to write stories and use virtual realities for research or entertainment, they may alter themselves so that post-humans do not have these desires. Still, there is a good chance that live in a virtual reality ourselves.
That is because we humans see ourselves as special and unique. Religions make use of this trick too. The Bible says that we are made in the image of God and that humans are ordained to rule all other living creatures. So if we have the means to perpetuate our delusions, we will not give up on them. On the contrary, as soon as it is possible to make our imagination become reality, we will not hesitate to do so. Hence, when humans transform themselves to become post-humans, they will probably cling to their human essence, and let their imagination run free. And their imagination may become their new life as Scott Adams, the creator of Dilbert noted:
For those of you who only watched the ‘old’ Star Trek, the holodeck can create simulated worlds that look and feel just like the real thing. The characters on Star Trek use the holodeck for recreation during breaks from work. This is somewhat unrealistic. If I had a holodeck, I’d close the door and never come out until I died of exhaustion. It would be hard to convince me I should be anywhere but in the holodeck, getting my oil massage from Cindy Crawford and her simulated twin sister. Holodecks would be very addicting. If there weren’t enough holodecks to go around, I’d get the names of all the people who had reservations ahead of me and beam them into concrete walls. I’d feel tense about it, but that’s exactly why I’d need a massage. I’m afraid the holodeck will be society’s last invention.2
Processing and memory constraints
Even though the advanced civilisation will may have enormous processing and memory capacity, there may be processing and memory constraints for individual simulations as they may run billions of simulations. There may be ways to overcome these limitations like rendering only observed reality and running a predetermined script.
The idea of this universe being a virtual reality is popularised in the 1999 film The Matrix. The film speculates about us having an existence outside this world. That doesn’t need to be. We may just be virtual reality characters inside a computer simulation. So why did Neo’s passport expire on 11 September 2001, the date of the terrorist attacks? Perhaps it is just a coincidence. Or perhaps this universe is a form of entertainment.
Featured image: The Treachery of Images. René Magritte (1928). [copyright info]
1. Are You Living In a Computer Simulation? Nick Bostrom (2003). Philosophical Quarterly (2003) Vol. 53, No. 211, pp. 243-255. [link]
2. The Dilbert Future. Scott Adams (1997). Harper Business.